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Tuesday, July 7 • 2:00pm - 3:00pm
Factories & Variations

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The most basic way to make games with ARIS involves manually placing objects in the world. But factories open up a whole new world of possibilities by allowing authors to have objects place themselves according to certain rules and player actions. This workshop will help you learn how to use factories in your ARIS games and share some ideas about how using factories can lead to engaging games.

Getting students started with game design can be tricky. It is a deep subject on its own, even without the content that AR games hope to engage with. In my own classes, I struggle with finding simple activities that bring students into this different world. One success has been an activity I call "Variations on a Theme". The idea is to have them play a simple existing game, and then for homework, each student creates a new game based on the game they played. This takes away one of the biggest mental blocks to any creative endeavor, the blank page syndrome. In this session, I'll share and describe this simple assignment.

Speakers
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →


Tuesday July 7, 2015 2:00pm - 3:00pm
Old Madison East UW-Madison, 800 Langdon St, Madison, WI 53706

Attendees (5)