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Tuesday, July 7
 

8:00am

Registration Opens
Tuesday July 7, 2015 8:00am - 9:00am
Memorial Union

8:30am

Breakfast
Tuesday July 7, 2015 8:30am - 9:00am
Great Hall

9:00am

Meet & Greet
Tuesday July 7, 2015 9:00am - 9:15am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

9:15am

Welcome Et Al
Tuesday July 7, 2015 9:15am - 10:00am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

10:00am

Promoting participatory design and nature conservation awareness across Europe through game based learning and intergenerational storytelling

This talk aims to present a series of collaborative learning activities across different European countries, focusing in the development of mobile Location Based Games (LBGs) within the scope of the INVOLEN European Lifelong Learning Programme (LLP). A framework of classroom-based, location-based and web-based training activities will be presented, allowing programme participants to acquire ICT competencies and to introduce them to the basic concepts of intergenerational storytelling and collaborative LBG design. Parameters such as raising awareness for protected areas, volunteering for nature conservation and bridging the gap among mixed-age participants were some of the main attributes of the INVOLEN methodology which shaped a training course for youth and adults. The reference tools, methods and learning material used for co-designing the INVOLEN LBGs will be showcased along with the constraints and challenges that justified their role in the project. A brief overview of monitoring the learning outcomes from pilot stage to international competition stage, will be presented focusing on the LBG design methodology. The experience of the competition will be shared by one of the competing teams from Greece focusing on their game design approach and game development. The talk  will conclude with thoughts on innovative features that emerged during the project and will outline some preliminary ideas for future and ongoing projects.


Speakers
avatar for Eleni Kolovou

Eleni Kolovou

ICT Expert for INVOLEN LLP European Programme, PRISMA
Eleni has a background on architecture, parametric design and digital fabrication. She has expanded her scope in matters of game design and its association with the physical space. Her research focuses on location based mobile games, landmark setting and wayfinding on digital interfaces using a playful framework. She has worked as an independent game designer including projects within the European Lifelong Learning Programme, and has... Read More →
avatar for Maria Saridaki

Maria Saridaki

Research Fellow, National and Kapodistrian University of Athens
Maria studies games in their different applications within and beyond the digital world. She is a game studies researcher of the Laboratory of New Technologies at the University of Athens where she works on new, playful environments and studies the experience of users with and without disability. Maria is also the co-founder of Athens Plaython (www.athensplaython.org). Together with the Athens Plaython community, she has been organizing street... Read More →


Tuesday July 7, 2015 10:00am - 10:20am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

10:00am

ARIS 2.0
I want to invited a whomever we know is in the process of or has already moved a game from 1.9.4 to 2.0 to share, hints, tips, challenges, wishes.

Speakers
avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Interactive Games and Media, RIT
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at RIT. He is the the founder and lead researcher at the Initiative in Religion, Culture, and Policy at the RIT Center for Media, Arts, Games, Interaction, and Creativity (MAGIC) magic.rit.edu/rcp Jewish Time Jump: NY his mobile augmented reality history game (developed at ConverJent (www.converjent.org) was nominated for Most Innovative Game by the Games for Change... Read More →


Tuesday July 7, 2015 10:00am - 11:00am
Old Madison East UW-Madison, 800 Langdon St, Madison, WI 53706

10:20am

ARIS Workshop Kit version 1.0
Do you run, or help others run, ARIS workshops? If so, Field Day has produced a Workshop Kit that might be of use. The kit is a living document, and our hope is that others will use, remix, contribute to, and help improve it. Is this a realistic goal? Is it something the ARIS community needs? Is it worth pursuing? Jim will briefly frame the development of the kit and then facilitate a discussion about our shared experiences and needs in this area. 

Speakers
avatar for Jim Mathews

Jim Mathews

Field Day Lab, UW Madison
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement. Through his work with the Field Day Lab, he designs and researches digital media and learning experiences aimed at connecting youth and adults with their local community. He also has fifteen+ years experience as a teacher in a variety of formal and informal educational settings.


Tuesday July 7, 2015 10:20am - 10:40am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

10:40am

Co-creating a historic tour of downtown Waukesha with 3rd graders
Speakers

Tuesday July 7, 2015 10:40am - 11:00am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

11:00am

Break
Tuesday July 7, 2015 11:00am - 11:15am
Memorial Union

11:15am

New Design Principles for Narrative History Games
Drawn from design based research, this presentation will present case studies from Jewish Time Jump: New York focused on civic and democrative education, including the use of NPC bias mirroring for facilitating player openness to opposing points of view, and supra reveals to frame enduring historic themes while maintaining narrative suspense.

Speakers
avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Interactive Games and Media, RIT
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at RIT. He is the the founder and lead researcher at the Initiative in Religion, Culture, and Policy at the RIT Center for Media, Arts, Games, Interaction, and Creativity (MAGIC) magic.rit.edu/rcp Jewish Time Jump: NY his mobile augmented reality history game (developed at ConverJent (www.converjent.org) was nominated for Most Innovative Game by the Games for Change... Read More →


Tuesday July 7, 2015 11:15am - 11:35am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

11:15am

ARIS 101 Workshop
Want to learn more about the ins and outs of ARIS? Come join this ARIS workshop and find out how to bring your stories and games come to life. Bring any mobile IOS devices and your laptop and get to work! 

Speakers

Tuesday July 7, 2015 11:15am - 12:15pm
Old Madison West UW-Madison, 800 Langdon St, Madison, WI 53706

11:15am

ARISJS
Get brought up to date with scripting in ARIS 2.0! Learn what new possibilities emerge from running your own javascript in-app (all levels of programming/javascript knowledge welcome). We'll cover using pre-built copy-and-paste templates with no prior experience required. We'll also show examples of novel ways to uniquely affect an ARIS game using more advanced techniques.

Speakers

Tuesday July 7, 2015 11:15am - 12:15pm
Old Madison East UW-Madison, 800 Langdon St, Madison, WI 53706

11:35am

Augmented Reality Enhanced Field Trips for Ecosystem Science
The EcoMOBILE project (http://ecolearn.gse.harvard.edu) blends classroom learning via a virtual ecosystem with outdoor field trip experiences augmented by mobile technology. We are interested in exploring how best to support middle school students in making connections between learning about ecosystems and activities with observation and data collection in the real world.Using EcoMUVE, students conduct inquiry in immersive simulated ecosystems Then, with EcoMOBILE, students use mobile devices running augmented reality (AR) experiences and probeware to collect scientific data during local field trips. The AR experiences are designed to direct students to geo-referenced locations to access important ecosystems information; to engage with simulations that illustrate aspects of causal complexity; and to guide students to observe, make predictions, and collect data in the field. Augmented reality can support students’ ability to recall and use information about variables that they can’t see (e.g., photosynthesis, respiration), while on a field trip.

Speakers
avatar for Amy Kamarainen

Amy Kamarainen

Senior Research Manager, Harvard Graduate School of Education
I have a background in ecosystem science, and like to design tech-enabled activities that support science learning inside and outside of the classroom.
avatar for Shari Metcalf

Shari Metcalf

Project Director, Harvard Graduate School of Education


Tuesday July 7, 2015 11:35am - 11:55am
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

11:55am

Studying student behavior through analytics
This talk will review analytic techniques that have been useful for understanding the behavior of students who have participated in the Play the Past exhibit that was built with ARIS at the Minnesota History Center. The talk will also go over how to these techniques can be used to identify behaviors that reflect engagement and learning.

Speakers
avatar for Nicolaas VanMeerten

Nicolaas VanMeerten

Data Scientist, GLITCH
Anything! :)


Tuesday July 7, 2015 11:55am - 12:15pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

12:15pm

Lunch
Tuesday July 7, 2015 12:15pm - 2:00pm
Tripp Deck

2:00pm

The Great STEM Caper
The Great STEM Caper is game designed to provide a goal-oriented learning experience that engages players in the NGSS Science and Engineering Practices with exhibits at a hands-on science center in Kansas City.  The mixed-methods study looked at several different outcomes.  The Motivation to Learn Science Questionnaire was administered in a pre/post design to determine whether in-game victories (a.k.a. "fiero" experiences) would serve as "mastery experiences" (Bandura, 1997) that would result in an increase in science self-efficacy.  Participants also played the game in same-sex pairs so that gender differences in gameplay and perceptions of the game could be examined.  In each trial, one male pair and one female pair wore a GoPro camera to record their first-person perspective of interaction with the game, the exhibits, their partner, and other teams.  40+ hours of GoPro footage reveal some very interesting differences in the way that boys and girls played the game.  One of the interesting findings is that the girls significantly outperformed the boys on every measure of game achievement.  Finally, follow-up interviews with a sample of participants provide insight into the players’ perception of the gameplay experience.

Speakers
avatar for Dana Atwood-Blaine

Dana Atwood-Blaine

Assistant Professor/Science Fellow, University of Northern Iowa
Elementary Science Education | Location-based Mobile Learning Games | ARIS with kids


Tuesday July 7, 2015 2:00pm - 2:20pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

2:00pm

ARIS 101 Workshop II
Tuesday July 7, 2015 2:00pm - 3:00pm
Old Madison West UW-Madison, 800 Langdon St, Madison, WI 53706

2:00pm

Factories & Variations
The most basic way to make games with ARIS involves manually placing objects in the world. But factories open up a whole new world of possibilities by allowing authors to have objects place themselves according to certain rules and player actions. This workshop will help you learn how to use factories in your ARIS games and share some ideas about how using factories can lead to engaging games.

Getting students started with game design can be tricky. It is a deep subject on its own, even without the content that AR games hope to engage with. In my own classes, I struggle with finding simple activities that bring students into this different world. One success has been an activity I call "Variations on a Theme". The idea is to have them play a simple existing game, and then for homework, each student creates a new game based on the game they played. This takes away one of the biggest mental blocks to any creative endeavor, the blank page syndrome. In this session, I'll share and describe this simple assignment.

Speakers
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →


Tuesday July 7, 2015 2:00pm - 3:00pm
Old Madison East UW-Madison, 800 Langdon St, Madison, WI 53706

2:20pm

Dilemma 1944: Situating Learning with School Histories
Dilemma 1944 takes students back to Kitsilano High School in Vancouver, Canada in May of 1944, a month before D-Day and over a year before the end of the Second World War. Learners become a graduating student who is in the process of deciding whether or not to join the Canadian Forces fighting in Europe and Asia.

Speakers
avatar for Craig Brumwell

Craig Brumwell

Masters of Ed Tech Student, University of British Columbia
Craig is a social studies and physical education teacher from Vancouver, Canada where he is also completing a Masters of Educational Technology at the University of British Columbia. His focus is on situated learning, mobile gaming for education and Constructivist strategies for e-learning.


Tuesday July 7, 2015 2:20pm - 2:40pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

2:40pm

Sustainable U: A Reflection on Using Iterative Game Design to Save the Planet
Sustainable U engages players on a quest to save Madison from an apocalyptic environmental future. The speakers will discuss the iterative process that brought the game to its final design, which uses a series of interactive mini-games that are housed within an ARIS shell.

Speakers
avatar for Tim Lindstrom

Tim Lindstrom

Doctoral Student, University of Wisconsin-Madison


Tuesday July 7, 2015 2:40pm - 3:00pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

3:00pm

Break
Tuesday July 7, 2015 3:00pm - 3:15pm
Memorial Union

3:15pm

Putting the "AR" in Farm: Baaaaad or Good?
A field trip to a farm with goats, and chickens, and cows - oh my! But wait, I get to use an iPad and augmented reality too? This session will provide a quick overview of a farm field trip where 100 4th graders learned about being farmhands through live demonstrations with farm staff. Students experienced a fence-making activity, petting baby goats, and even looking at real goat poop under a microscope to inspect it for parasites! An ARIS activity scaffolded their mission, added some flair, and directed them to each station. Did augmented reality actually augment the experience or would "regular" reality be equally as effective or (yikes!) even better in this scenario? The presenters are “on the fence” – so help us decide!

Speakers
avatar for Denise Bressler

Denise Bressler

Education Researcher, Stevens Institute of Technology
Denise is passionate about the potential for learning with mobile technologies. Formerly, Denise worked as an Exhibit Developer and Project Manager at Liberty Science Center in Jersey City, NJ. She developed the mobile learning initiative called Science Now, Science Everywhere. Recently, Denise received her Ph.D. in Learning Sciences and Technology from Lehigh University. Her research revolved around mobile game-based learning and mobile... Read More →
avatar for Julie Oltman

Julie Oltman

Doctoral Student, Lehigh University


Tuesday July 7, 2015 3:15pm - 3:35pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

3:15pm

SIFTR Workshop
Originally constructed out of the ARIS notebook, Siftr is a social media app that engages users in field research through the documenting and sharing of images. Siftr allows users to upload a photograph, provide a caption, link the photograph to its location on a map, and tag it with one of five pre-determined themes. Combining crowd-sourcing with basic principles of field research, Siftr encourages users to experience and perceive their surroundings through a defined topic such as folklore or wildlife, all while collectively developing a pool of publicly-accessible data. In addition to being iOS and Android compatible, Siftr was built as a web app, so users can upload photos "in the field" or take a photograph and upload it later from a desktop. What's more, anyone can easily design and build their own Siftr to integrate into short-term class projects or longer field research initiatives.

This hour-long workshop will consist of three segments. The first segment will cover the how-to's of Siftr and discuss the results and lessons learned from various collaborations with UW-Madison faculty members. In the second segment, attendees will have the opportunity to brainstorm innovative applications for Siftr and get a crash course in designing their own Siftr - spoiler alert.....it's easy! The third segment will send attendees into the field to experience Siftr firsthand by documenting examples of sustainability on the UW-Madison campus. Join us to learn more about this ARIS-inspired platform that blurs the traditional boundaries of the classroom and brings learning outside!

Speakers
avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.
avatar for Tim Lindstrom

Tim Lindstrom

Doctoral Student, University of Wisconsin-Madison


Tuesday July 7, 2015 3:15pm - 4:15pm
Old Madison East UW-Madison, 800 Langdon St, Madison, WI 53706

3:35pm

Creating Healthcare Scenarios with ARIS
ARISE (Augmented Reality Integrated Simulation for Education) is part of the Advancing Careers and Training for Healthcare (ACT for Healthcare) fourth round national Trade Adjustment Assistance Community College and Career Training(TAACCT) grant in the state of WI with a goal to to enhance healthcare training programs by merging simulation scenarios with augmented reality and game based situated learning theory. Utilizing ARIS, the ARISE team will create 150 healthcare scenarios with corresponding curricula over a three year period which will be open source through skillscommons.org and MERLOT. 

Speakers
avatar for Charles Leffingwell

Charles Leffingwell

ARISE Scenario Programmer, Chippewa Valley Technical College
Currently programming scenarios to augment the reality of existing healthcare related simulations. We will be using QR code based ARIS programs to help add bits of reality and structure to simulations that technical college healthcare training programs use to train students in a variety of healthcare related disciplines.I have a B.S. degree in Biomedical Engineering Technology from the Milwaukee School of Engineering and an Associate Degree in... Read More →


Tuesday July 7, 2015 3:35pm - 3:55pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

3:55pm

Our First 9 Months with ARIS
In mid 2014, we began an NEH funded project that aims to develop a prototype for a location-based game centered on historical events surrounding orientation sessions at Western College for Women in preparation for the Mississippi Summer Project, in which students trained for civil rights activism in Mississippi in June of 1964. In June-August, we conducted a game ideation and design process with preliminary playtests, created a playtest survey, created a game in ARIS 1.0, and consulted with humanities experts and civil rights veterans. In October, we hosted several playtests with participants and speakers of the Freedom Summer conference in Oxford, OH. These early playtests led us to a better understanding of how the genre of a location-based game may work with our content, and it gave us a deeper understanding of the audience needs and behavior. With the feedback we received in 2014 along with the release of ARIS 2.0, in early 2015, we re-built the game, re-created most of the media content, and consolidated the story into only 4-5 scenes. In April, we hosted a playtest with 40+ students from an American History class and we are planning for more playtests in the summer and later this year.

Speakers
avatar for Elias Tzoc

Elias Tzoc

Digital Initiatives & Associate Librarian, Miami University
Tzoc works as a web developer for Center for Digital Scholarship at Miami University Libraries, the CDS exists to serve as a collaborative partner with faculty, students, and staff and work with them on digital initiatives/humanities/scholarship projects. He’s a co-PI for an NEH Digital Humanities Start-Up Grant, which aims to develop a prototype for a location-based game about Freedom Summer.


Tuesday July 7, 2015 3:55pm - 4:15pm
Main Lounge UW-Madison, 800 Langdon St, Madison, WI 53706

4:30pm

Happy Hour & Arcade
Tuesday July 7, 2015 4:30pm - 5:00pm
Tripp Deck